3 bond heroes with essence bond, prot bond, and life bond, and one with life barrier = win outside of enchant removal areas, though it's kind of a waste of 3 hero slots...as you need all four of the same skills on each to maintain it. You can give them all different elites, or give them all heal party or extinguish or martyr or whatnot but in the end you have to do all the damage yourself or live with 4 others having to do your damage for you. Then again, you can give them all RoJ and hope for the best...you only need enough prot in the build for -3 energy(9 with +4 headpiece, 12 smite with +4 smite headpiece to swap to, put this on human monks of course), put the rest into smite and you have yourself an interesting little team with a 55 monk or obsi flesh tank. 40/40 divine favor set on a 55 monk, won't need to use prot spirit, he can spam damage, shielding hands, rad field...it's a really heavy way to run RoJ-way if all of a sudden SF gets the nerf.
Last edited by A11Eur0; Apr 08, 2009 at 08:37 AM // 08:37..
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